![]() Similar "road flooring" exists in the previous entry implying that the floor tiles were intended to work just like this one. Though this "flooring" is used for the street, it's unobtainable in Build Mode. Scrapped flooring intended for the grass. Two alternate colorations of the Moss Green Carpet. ![]() Two scrapped cream-colored floor tiles likely made to go with the "Milk and Honey" Linoleum and "El Diablo" Tile. Unused "burnt" variation of La Fortuna Tile. Unused darker coloration of the "Blue Heaven" Linoleum. Unused grey coloration of the Berber Carpet. Unused darker orange coloration of the Hyper-Safety Mat. Unused darker coloration of the Foursquare Parquet. Oddly, some of these would be reused in The Urbz: Sims in The City (Game Boy Advance). final_floor_tile04, final_floor_tile21- 22, final_floor_tile25- 28, final_floor_tile34, final_floor_tile38, final_floor_tile41, final_floor_tile42 and final_floor_tile44, are missing. Out of all the 42 flooring options, a few of them go unused, where there are a total of 79 flooring graphics. Requires to go in-game and back out in order to take effect.ĭisplays the current memory usage and save file size. Gives additional options used for debugging, available in objects.Īn option that only works if enabled before the Start screen.ĭraws a red rectangle for the TV overscan boundaries. When entering the Create-A-Sim, the default character will be male.Ī broken option that seems to always display ? for everything. The debug menu can be opened by pressing SQUARE + TRIANGLE + CIRCLE on PS2 and X + Y + B on GameCube and Xbox, though not all options can be enabled here, such as display_fps because those need to be set to active before the Start screen, whereas this menu can only be brought up after it.ĭisabling this will, of course, disable sound. This debug menu is normally visually broken, because the default value that sets the distance between each line is 1.1f, whereas it needs to be a much larger number such as 70f on PS2, Xbox and GCN NTSC, and 80f on GCN PAL in order to render it properly.
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